A question was posed in a volleyball coaching group on Facebook. It went like this:
“So my team is pushing back on my approach of training ugly and limiting/avoiding singular focus drills. We started out winning our first tournament, but after a series of unfortunate events they don’t believe in it or the process. Any thoughts or helpful advice????”
In case you’re not aware, the “training ugly” concept is one focused on random (game-like) training rather than block (straight reps). It also celebrates making mistakes along the way (think Climbing Mistake Mountain).
As I’ve experienced myself, sometimes the players push back. They say they want more reps. I got it from some of my players at Svedala – mainly with respect to serve reception and defense. To my mind, there are two issues which need addressing.
First, the players probably don’t have an understanding of the benefits of random training over block training. After all, more reps is a good thing, isn’t it? The chart I included in the Going beyond maximizing player contacts post shows a pretty clear advantage to random training. We have a sales job to do in this regard. We need to convince them that one game-like repetition is worth multiple reps that aren’t game-like.
Second, we should be careful that we don’t go too far in terms of creating a high error environment. This is something I addressed in What percentage of reps should be good? The approach in the USA women’s gym is to try to be at about 2 out of 3 reps be successful ones. More than that an you’re not pushing enough. Less than that and you run the risk of leading players into frustration. It’s a balancing act.
Of course at the end of the day being able to show players how much they are improving with your training method would be of considerable value. The problem is this isn’t always very easy to do. And outcomes (like winning tournaments) isn’t really a good measuring stick because of the various influences involved (the competition, player availability, etc.). If you can find a way to do it, though, it will go a long way in helping your credibility with the players, which ultimately is at the core of it all.