A good tryout doesn’t try to measure everything. It’s designed to reveal what matters most for selection at your level – quickly, fairly, and under realistic volleyball conditions. The goal is not to rank skills in isolation, but to identify which players help a team sideout, defend, and compete once play becomes messy.
This template gives you practical 1-, 2-, and 3-day structures you can adapt to numbers, age group, and gym time.
This topic lives in: Volleyball Tryouts (Start Here)
Related: Tryout drill ideas • Tryout player assessment • Communicating results
What a tryout needs to reveal (selection priorities)
Before planning drills or stations, be clear on what you’re actually selecting for. Most teams care about some version of the following:
- First contact quality
- Serve receive and defensive reliability under pressure.
- Game awareness
- Reading the play, spacing, transitions, and decision-making.
- Athletic ceiling vs current contribution
- Can this player help us now? Can they grow within the season?
- Position-specific value
- Setters organizing offense, liberos stabilizing play, attackers terminating or managing risk (See: Setter role and Libero role).
- Competitiveness and coachability
- Response to mistakes, communication, effort, and adaptability.
A strong tryout plan moves from controlled → contextual → competitive so you see players in all three states.
1-day tryout plan (single extended session)
Best when gym time is limited or cuts must be made quickly.
| Time | Focus | What you’re evaluating |
|---|---|---|
| 0:00–0:15 | Warm-up + ball control | Movement quality, coordination, communication |
| 0:15–0:35 | Stations (passing / setting / attacking) | Baseline skill competence |
| 0:35–0:55 | Serve & serve receive | First contact under light pressure |
| 0:55–1:15 | Small-sided games (3v3 / 4v4) | Reads, transitions, competitiveness |
| 1:15–1:40 | Wash or scoring games | Decision-making under pressure |
| 1:40–2:00 | 6v6 (if numbers allow) | Role fit, game flow, positional value |
Coaching tip: In a 1-day tryout, don’t over-rotate drills. Fewer activities with clearer evaluation beats more variety with shallow looks. For station and game options that fit this structure, use: Tryout drill ideas and the Tryout player assessment to stay consistent in what you’re scoring.
2-day tryout plan (recommended for most programs)
Allows separation of skill identification and game performance.
Day 1: Skills + context
| Time | Focus | What you’re evaluating |
|---|---|---|
| 0:00–0:15 | Warm-up + movement | Athletic base, coachability |
| 0:15–0:45 | Skill stations | Passing, setting, attacking fundamentals |
| 0:45–1:05 | Serve / receive reps | Platform, serve pressure |
| 1:05–1:30 | Small-sided games | Reads, spacing, competitiveness |
| 1:30–1:45 | Scoring games | Composure, choices |
Day 2: Game play + decisions
| Time | Focus | What you’re evaluating |
|---|---|---|
| 0:00–0:10 | Warm-up | Retention from Day 1 |
| 0:10–0:30 | Targeted re-checks | Fringe players, positional questions |
| 0:30–1:10 | 6v6 or modified games | Role clarity, contribution to winning |
| 1:10–1:30 | Wash / bonus-point games | Pressure response |
| 1:30–1:45 | Final looks | Tie-break decisions |
Need more activity options? Start with Tryout drill ideas and then align your note-taking to Tryout player assessment.
3-day tryout plan (optional, depth-focused)
Useful for large programs, older age groups, or when roster spots are very tight.
Day 1: Broad identification
Skills, athleticism, and baseline competence.
Day 2: Role testing
Players spend more time in-position (setters setting, liberos passing/digging, attackers attacking).
Day 3: Competition + chemistry
| Time | Focus | What you’re evaluating |
|---|---|---|
| 0:00–0:15 | Warm-up | Consistency |
| 0:15–0:45 | 6v6 blocks | Role fit, lineup balance |
| 0:45–1:15 | Situational games | Sideout, down-ball defense |
| 1:15–1:35 | Pressure games | Decision quality |
| 1:35–1:45 | Final review | Confirmation, not discovery |
Key idea: Day 3 should confirm decisions, not introduce brand-new criteria.
Stations (what to include + why)
Stations let you see repeatability, but they must connect to game value.
High-return stations:
If you want a larger menu of station formats (by objective), use: Tryout drill ideas.
- Passing lanes (serve receive + free balls)
→ Platform control, footwork, seam awareness. - Setter movement + delivery
→ Early movement, location consistency, decision speed. - Attacking off imperfect sets
→ Shot range, error management, adaptability. - Defensive reading
→ First step, posture, recovery.
Avoid stations that:
- Reward one-off success (one great swing).
- Remove decision-making entirely.
- Take too long to rotate.
Scoring games that reveal players
Scoring constraints expose habits fast.
Examples:
- Wash games: must win two rallies in a row to score.
- Bonus-point games: extra point for a sideout or transition kill.
- First-ball sideout scoring: only points scored on serve receive count.
- Process scoring games: score or get bonus points for doing specific things you’re looking for.
What these reveal:
- Risk tolerance
- Communication under stress
- Who makes teams better when points matter
For a simple, repeatable pressure format that works well in tryouts, see: Servers vs passers (scoring).
Evaluation notes (simple rubric ideas)
Keep evaluation simple and observable.
Instead of 1–10 scales, try 3 buckets:
- Helps the team
- Neutral
- Hurts the team
Track separately for:
- First contact
- Second contact / decisions
- Competitive behaviors
- Position-specific actions
Write short notes, not essays:
- “Late to seam”
- “Calms group”
- “Forces low-percentage sets”
These notes matter most when you review borderline decisions.
For a fuller checklist of what to watch (and how to separate borderline players), see: Volleyball Try-out Player Assessment.
FAQs
How long should tryouts be?
Long enough to see players in game-like situations. For most programs, 90–120 minutes per day is sufficient.
What if I have 30+ players?
Use stations early to manage reps, then cut to smaller groups for games. More players means more structure, not more drills.
How do I evaluate setters and liberos fairly?
Give them repeated reps in their role, then evaluate how the team functions with them on the floor – not just isolated technique.
Should I test jumping or speed?
Only if it informs a real decision. Volleyball-specific movement and play reading usually matter more than raw testing.
How many days do I need?
One day can work; two is better for clarity; three is about confirmation and chemistry, not extra data.
How do I handle mixed ages?
Evaluate within age context, then compare ceiling vs readiness. Younger players often show value in learning speed and decision growth.
Should everyone play 6v6?
Not necessarily. Small-sided games often reveal more than full 6v6, especially early.
When should I make cuts?
After you’ve seen players compete, not just perform drills.
Next step: once you’ve made decisions, use this guide for messaging: Communicating tryout results.
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