Synopsis: This is a wash type of game which puts the focus on attacking in a setter-out or out-of-system situation. It can be very useful for getting pin hitters (or back row attackers) to make good decisions when not put in the best of attacking situations.

Age/Skill Level: This is a game for intermediate to advanced players

Requirements: 12+ players, full court

Execution: Initiate a setter-out ball (attack a ball at the setter, or otherwise require a non-setter to take the 2nd ball). Play out the rally. After the first ball, play is as normal. If the team receiving the initial ball wins the rally, they get a second ball in the same fashion. If they win both, they rotate. If they lose either the first or second ball, it’s a wash and the other team gets the setter-out ball. Play until one team rotates all the way around.

Variations:

  • You can keep a rally score tally going (each team gets a point for a rally won, regardless of who got the initial ball). If you set a score cap (like 25 points), then it will let you put a rough time limit on how long the game goes.
  • To encourage positive errors rather than negative ones, and hitter coverage, you can have a team rotate backwards if a pin hitter hits an out-of-system ball into the net or is stuff blocked.
  • Once a rotation is earned, you can either restart with a first ball to that team, or give the first ball to the other team.
  • As an alternative to initiating a setter-out ball, you could toss in a ball that is the first contact, and require a certain player (or position) to play the second contact off of it.

Additional Comments:

  • Be aware the players can be stuck in a rotation for a while in this game. In most cases it requires a team to win three straight rallies (stop the other team, then win two setter-out initations). This can be further exacerbated by having to reverse back on bad errors. You may want to consider doing rotation flips (1,4,2,5,3,6) rather than going sequentially as a result. Either that or have system to rotate players around to keep some (like MBs) from being in or out longer than desired.
  • This could be used in a small-sided game situation.

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John Forman
John Forman

John is currently Technical Director for Charleston Academy. His previous experience includes the college and university level in the US and UK, professional coaching in Sweden, and both coaching and club management at the Juniors level. Learn more on his bio page.

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