How to Run Volleyball Practice With One Court and Too Many Players

Volleyball coach organizing a large mixed-gender practice on a single indoor court.

Twenty players, one court, and 90 minutes. What do you do with everybody?

This is the sort of situation where coaches can become overly focused on keeping everyone busy. I get it. Nobody wants half the team standing around while the other half plays.

But activity isn’t the same thing as useful practice. If I only have one court, my first question isn’t, “How can I keep everyone touching a ball?” It’s, “What does today’s priority actually require the full court for?”

Once you answer that, the space problem gets a lot easier.

Protect the space your priority actually needs

Let’s say first-ball sideout is a major priority. You probably need a real serve, a receiving pattern, a setter, and attackers who can continue the rally. If you’re working on team block-defense relationships, you need a credible set and attack on one side and the coordinated defense on the other.

Those things deserve the main court because the relationships between players are part of what you’re training.

Other work may not need nearly as much space. Two defenders can work in a narrow channel against a live attacker. Three or four players per side may be enough for a transition problem. A setter and a couple of passers don’t necessarily need a full six-player structure.

This is basically the same question I discuss in How Much 6v6 Should You Use in Volleyball Practice? Full 6v6 is useful when the six-player relationships matter. It isn’t automatically the best use of the court just because it’s the most complete version of the game.

Also, don’t confuse ball contacts with useful repetitions. A middle can get valuable reps reading a setter and transitioning even when they don’t touch the ball. Meanwhile, a passer can make lots of contacts in a predictable line without having to read or decide very much.

I’d rather count opportunities to solve the problem we’re training.

Use less court when the problem allows it

A single court can often become two useful training spaces. Sometimes it can become three.

You might use half a court for 3v3 or 4v4, where there’s enough space to serve, pass, set, and attack. A narrow court can work well when you’re trying to increase involvement or emphasize a particular relationship. Even a smaller lane can be enough for some defensive or first-contact work.

The important thing is not the geometry by itself. It’s whether the smaller space still gives the players the information they need.

For example, if a defender needs to read a set and hitter, keep those cues in the activity. If a passer needs to read a server, don’t replace the serve with an easy toss just because the court is crowded. Simplify what you need to simplify, but try to preserve the important part of the game.

This is where stations can be useful. I wouldn’t create stations simply so every player has somewhere to stand. Each station should have a clear purpose, and at least some of the work should reconnect to the game context you’re trying to improve.

Off-court space can help too, provided it’s actually safe. Setters can work with a partner, players can rehearse a role-specific movement, or a small group can review something they need for the next round. I wouldn’t squeeze another activity into a walkway or landing area just to say everyone is active.

Small-sided games can solve more than the space problem

With one ball and twelve players in straight 6v6, individual involvement can be low. That may be fine when the point is team organization. It may be less useful when you want repeated reading, first contacts, transitions, or decisions.

That’s where 2v2, 3v3, and 4v4 can help.

In 2v2, responsibility is obvious and there isn’t much room to hide. In 3v3, you get more seams, transition decisions, and communication. In 4v4, you can preserve more of the offensive and defensive relationships from the full game.

None of those games is automatically representative simply because there’s a net and live scoring. You still have to think about the cues and decisions you’re creating. That’s the main point behind being game-like without being 6v6.

You can also manipulate how the rally starts. If first-ball offense is the priority, use a real serve. If you’re working on transition, start with an attack into the defending side. If the focus is defensive organization, make sure the defenders have a real set and hitter to read.

The smaller game should make the important situation happen more often, not remove it.

Move players through the activity instead of parking them in lines

Large-roster practices get inefficient when specialists wait for their turn in a full lineup. I usually prefer some kind of wave or continuous-entry structure.

A three-player group might enter after two rallies. A player might replace the person in the same role after serving. You can use winners-stay, though I’d watch how long one group remains on the court. If necessary, cap consecutive wins or guarantee each group a minimum number of rallies.

The exact rotation matters less than making it obvious. Players should know where they wait, when they enter, where they leave, and who handles loose balls. A minute spent rehearsing that traffic pattern can save a lot of dead time later.

The 6 v 6s format is one example when you need full-court relationships but have more than twelve players. I wouldn’t use it just because the roster is large, though. If the day’s priority belongs to a smaller group, divide the court instead.

You can also give the off-court players a specific observation job. Ask them to chart whether the setter has multiple attacking options, identify where a serving target is creating trouble, or watch one defensive relationship. That can be useful if the observation feeds the next round.

“Go watch” is usually just waiting in a different form.

What might this look like with 16, 20, or 24 players?

There isn’t one correct structure, but I tend to think in groups rather than trying to force the whole roster into one activity.

  • 16 players: Two groups of eight can often work well. You might run 4v4 on two reduced spaces, then bring twelve together when you need a 6v6 segment.
  • 20 players: Twelve might handle the main six-player problem while two groups of four work elsewhere. Rotate them through rather than leaving the same eight players permanently outside the main activity.
  • 24 players: I would usually plan multiple groups from the start. That might mean twelve in full-court play, six in 3v3, and six in a focused station or observation role.

Those are examples, not practice plans. Your level, available nets, ball supply, and safe floor area all change the answer.

If there isn’t a safe second playing area, accept the limitation. Use waves on the main court and give the off-court group something directly connected to the next round. That’s better than inventing a second court where one doesn’t really exist.

The old question of lots of players and little space comes up especially often with younger teams. In that setting, smaller courts can actually be an advantage because they increase involvement and simplify some decisions.

Serve receive is where the lines usually appear

One-court practices often bog down when coaches try to give everyone serve-receive reps. Six players receive while everyone else waits behind an end line.

You don’t have to keep the same receiving group on for long. Give a unit a small number of purposeful serves, then rotate. Give the servers a target or tactical problem so they’re training something too.

Think about who actually needs the reps as well. If your libero and two primary passers take every serve, the rest of the roster may never practice responsibilities they’ll need in another rotation.

And if the real priority is first-ball offense, don’t stop at the pass. Keep the setter and relevant attackers involved so the reception has a consequence.

This is also where coaching talk gets expensive. When many players are waiting, a long explanation costs everybody repetitions. Give a cue, let them play, and come back with a short observation or question when you need to.

One court isn’t really the problem

The bigger problem is trying to make one court do everything at once.

Start with the priority. Give the full court to the work that actually needs it, then reduce the numbers or space for everything else. Use familiar activity structures so you aren’t spending half the practice teaching new drills.

And don’t assume more time fixes a crowded practice. A long session can still produce very little learning if players spend much of it waiting. As I discuss in How Long Should Practices Be?, the duration should follow the quality and purpose of the work.

For me, the useful questions at the end are pretty simple. Did the players get enough chances to deal with today’s priority? Did the way I used the space keep them safe and involved? Did the full court go to something that actually required a full court?

If the answers are yes, one court can support a very good practice even with a large roster. If not, I’d change the structure before I went looking for another drill.

John Forman

John is a volleyball coach, performance director, and coach educator with 20+ years of experience across the NCAA (all three divisions plus junior college), university and club volleyball in the UK, professional coaching in Sweden, and juniors clubs. He has also served as a visiting coach with national team, professional club, and juniors programs in multiple countries.

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