A loud, high activity gym seems like a good thing, but not if all that noise and bustle covers up an otherwise ineffective session.
If all we ever do in training is work on the stuff that happens all the time, will our players be able to handle unusual situations?
It's important to understand that player- vs. coach-centric isn't what determines whether something is game-like or not.
Even high level players don't necessarily understand how little impact "quickness" training actually improves reactions.
Do you mix your practice session designs up a lot? Or are you the type of coach who basically does the same thing all the time?
We hear a lot about deliberate practice and its importance, but what does it really involve? Let's have a look!
There is a tendency to think that only 6v6 play can truly be game-like. This is a failure of imagination, though, and probably also a failure of focus.
Having to work with a group of players at different levels of development and/or skill is a real challenges. Here are some ideas for doing so.