Priorities: Shake off the rust with lots of touches, start the process of the players getting to know each other at the beginning of a new season, get some initial impressions
Training time: 2 hours
Space: 2 courts
Players: 11 (2 setters)
Notes: Because set-up and take down were included in the allocated time, and some amount of time was necessarily allocated to introductions and initial discussion, the actual training period was somewhat less than 2 hours.
– – – The Plan – – –
Warm-up: No isolated warm-up.
Cooperative 1 vs 1 and 1 vs 1 w/fixed setter: Set up 4 games on 1 v. 1 and one game of 1 v 1 with a fixed setter. The idea is to get to 6 good pass-set-downball sequences. As soon as one group gets there, they all rotate in a clockwise fashion. If no one gets there in the time limit, rotate anyway.
3-person and 4-person pepper w/fixed setter: On one court is two groups of 3-person rotating over-the-net pepper. On the other court is a 2 v. 2 pepper with a fixed setter. The team’s two setters are market A and B. Again, play to six good pass-set-hit sequences (this time with jumping), or a the time limit. Rotation for the non-setters is clockwise. The setters switch positions each rotation.
5-person and 6-person player winners: Each court has a game of Player Winners on it, one with 5 players and one with 6 players. Play for 5 minutes, then move the top 2 from the 5-person court to the 6-person, and the bottom 3 from the 6-person court the other way (now making the 5 a 6 and the 6 a 5). Play 5 more minutes, then send the top 3 from the 6-person court to the 5-person court, and the bottom 2 from the 5-person court to the 6-person court. Play another 5 minutes, then repeat the process from after the first round. Play one last round of 5 minutes.
Winners 3: Finish with standard Winners (3s in this case) Start with back court attacks only, then shift to allowing front court attacks as well.
– – – Observations – – –
The first two exercises went quicker than expected. As a result it was desirable to add a 5th exercise. The initial thought was to play Winners 4s, but instead Neville Pepper was used. The 9 non-setters were split up into three roughly equal teams. They were the teams to play through the games. The setters were used in a fixed fashion, switching sides when the challenge side won a rally.