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Tag Archive for Training Plan

Thinking more broadly about feedback

Volleyball Coach

Alexis at Coaches Corner has a post where he talks about feedback. In it he says sometimes not providing feedback is the best choice. I certainly agree that coaches probably should not provide a constant stream of verbal feedback (see The more you talk, the less they train).

This is not a contradiction to what I said in It’s more about the feedback than the drill, however. Feedback is massively important in skill acquisition. It is a key component of deliberate practice.

But feedback is not just what we as coaches tell our players. We have to think MUCH more broadly than that.

There are two primary sources of feedback. One is outcomes. The other is external input. I’ll start with the latter.

External input

Feedback from some external source is what we tend to think of most often when we talk about feedback. It is an outside view of things the player doesn’t have for themselves and is thus provided by someone or something else. From this perspective, we usually think of what we say to our players to help them get better as our feedback. Certainly, that is an important type. There are other sources of external input, though.

Let’s think, for example, of who else provides verbal feedback to a player. Their teammates, right? The block didn’t get closed or wasn’t in the right position. The set was too low or the pass was too tight. Or, to flip things around, the set was perfect, or that was a great pass.

Sometimes players get a bit more technical with each other in terms of mechanics. That’s not always a great thing, but in the right situations is can be very valuable. Think player-to-player mentorship as an example of that.

Another source of external input is video. When players watch themselves they can see what things look like from outside to match it up with their kinesthetic sense. Basically, video is a kind of substitute for a coach’s verbal feedback. It isn’t exactly the same, but it goes in the same direction. Players just need some guidance for its proper use.

Outcome based feedback

Every time a player performs a skill there is an outcome. The pass went where they wanted or didn’t. Their serve went to their target or not. The attack was a kill, or it was a blocked ball, an error, or a dig. I think you probably get the idea.

We coaches cannot possible comment on every time each one of our players touches the ball. That means this outcome source of feedback is far bigger than anything we can provide ourselves. And yet, it probably doesn’t get the focus it requires.

This is a tricky part of the feedback system. One the one hand, it’s outcomes we are after. The player needs to know whether they accomplished what they intended. The challenging part is when the desired outcome happens despite the player making a bad choice or executing the skill poorly. In other words, they were lucky rather than good.

More experienced players generally know when they’ve done something correctly. They know when they got lucky. Outcome-based feedback is more problematic for those with less experience. They don’t know yet if they are doing things correctly. Even with experienced players you sometimes have to look at the decision-making element separate from the outcome so they can think in terms of whether there was a better choice. This means we have to consider outcome feedback when looking at our practice activities.

Using the different sources of feedback

So the bottom line is that you have multiple forms of feedback to consider how you do things. How you combine them should have a lot to do with the level of your players. In the case of inexperienced ones, you probably want to rely much less (if at all) on outcomes. Instead, you should focus on the external feedback – coach talk and video – related to the particular thing you are aiming to develop. The concentration is on the process rather than the outcome.

As players become more experienced – at least in terms of their training focus for that particular exercise – you can shift more to an outcome type of feedback, with less of the external sort. Here your external feedback likely shifts away from technical elements to more decision-making.

And through it all players should be encouraged to view feedback in a non-judgement fashion (see The Inner Game of Tennis).

It’s more about the feedback than the drill

Someone on Twitter tagged me in a tweet in which they shared a link to a handful of setting drills. It said, “some new volleyball setting drills that improve your team setting technique.” I took a look and wasn’t impressed. For the most part, it was just variations on setting back and forth. One of them actually recommended setting a served ball.

None of the drills was game-like at all. In my reply I suggest setting always be done off a pass. How often in live play do setters set a ball straight back the way it came to them? Very rarely. So why practice it so much? Let them practice movement and body position based on something more realistic. Even setting off a coach’s toss is more realistic than just setting back and forth.

But that’s not the biggest thing I thought skimming the article.

The thing that really stood out to me, though, was the idea that you need new drills (or games) to do a better job teaching player to set. You probably don’t need a new drill. Instead, you need to provide good feedback, regardless of the activity. This is a key factor in intentional practice. Any activity in which you can focus on a given skill will work to train that skill.

What makes a drill or game useful for skill development is the quality of the feedback the player gets.

  • Are you talking to them?
  • Can they watch themselves on video?
  • Did you structure the activity so the outcome provides direct feedback?

These are all key considerations.

So if you want to help a setter improve their skills, do two things. First, put them in as game-like a situation as you possibly can. Second, make sure they have very good feedback.

This, of course, goes for any position or skill.

Practice Planning Question – Single skill focus sessions

Volleyball Coach

A question came in from an avid listener of the Volleyball Coaching Wizards Podcast. It was on the subject of practice planning. Here’s the initial inquiry:

I was wondering how you plan mesocycle and microcycles for youth volleyball with 2-3 practices per week?  Would there be any reason to go an entire practice without serving, for example?  I know it’s important not to train athletic abilities back to back but is it true for volleyball specific skills too?  I just think because we only practice 3 times a week there is enough rest between practices that I could work on every skill every practice if I wanted to.  The U17 coach I am assisting this season has “serve receive days” and “defense days” where almost every drill that practice will be centered on whatever skill we are working on that day.  I’m not sure which method is better.

I do agree that fatigue should not be a problem for players when only practicing 2-3 times a week. There might be outside circumstances which challenge that, but generally speaking players won’t have any issues performing all skills each session. I asked for a bit of clarification about what a typical week of practices looks like in terms of skill focus. Here’s the response.

For example on Sunday would be conditioning day where the players spend 30 minutes doing non volleyball specific conditioning – box jumps, squats, etc. and the rest of the practice would be gameplay. Tuesdays would be defense day where the players will play kajima and wash type drills where all drills are initiated from a free ball, no serves.  Thursdays would be serve receive day where players will spend more than half the practice either serving or serve receiving, never playing the rally out.

I think there are a couple things to address here.

Conditioning during practice time

First, if I only have three practice sessions a week, I use them for volleyball. I don’t use them for strength and conditioning work, especially if I’m time constrained. If I’m doing my job they will get plenty of conditioning in practice. If I want to do additional work (like jump training), I do it outside of practice time – preferably on an off-day, if possible. That lets me maximize the time I have on-court.

Also, you need to do more than one strength and conditioning session per week to have any real impact. One very likely isn’t enough.

That said, game play after strength and conditioning is not a bad idea. It’s harder to work on technical skills when already fatigued.

Single skill focus practices

As for the main thrust of the question, I definitely can think of better ways to structure the week’s training. Now, this is not to say you can’t have a single focus for a given practice. You certainly can. That is probably best achieved, however, by concentrating your attention and feedback on that focal point across a variety of activities rather than in just one narrow set.

Let’s use serve reception as an example. Any game or drill that starts with a serve is an opportunity to train passing. That can be something as simple as serving & passing triplets. It could be more of a team serve receive like 8-person serve & pass, or a servers vs. passers game. Moving up the complexity, it can be a team serve receive drill where the ball is dead after the receiving team attacks. And of course there are many games that start with a serve. In the 22 v 22 game one team receives every serve in a single rotation until someone wins.

The fact that every one of those exercise includes serve reception means you have opportunities in all of them to focus on that skill. Your concentration of feedback and coaching is what determines focus more than drill choice. Obviously, the drills must include the desired skill. Beyond that, though, everything is possible.

Structuring skill training over the week

I personally want to have serving and passing in every practice in some fashion. It might not be the focus of that practice, but at least the players are still practicing the skill. This is particularly important when you only have a couple practices each week. I would not want my players going 3-4 days without serving and passing if I can avoid it.

One other point I would make is this.

While serving is the one skill in volleyball that you can train quite well in block fashion because it is closed-chain (completely player initiated), too much of it in one block tends to have diminishing returns. First of all, it can get really boring. Second, fatigue becomes a factor, especially for jump servers. The result of both is a drop off in concentration and effectiveness as time goes on. Better to mix it in throughout when the players are more fresh and can produce higher quality reps. Plus, game-like serving situations are always better than rote serving in terms of preparation for match conditions.

How long should practices be?

Here’s an interesting question from the mail bag.

What do you think is the maximum (or optimal) amount of time High School teams should practice each day? I coach Freshmen but I am also the assistant for JV and Varsity. I ask this question because last season our Varsity team practiced only about 1.5 to 2 hours per day. Two other teams in our district practiced 3-4.5 hours/day! And it just so happens those two teams ended up playing for the state championship….

The first observation I would make is that you can’t necessarily equate practice time to playing in the state championship. It could simply be that those schools have a higher level of talent in their program than everyone else. This sort of analysis is fairly common. Winning Team does [insert whatever it is they do] so everyone else starts doing it too because they think that’s the reason for the success when it might have little or nothing to do with it. In other words, beware of false causalities.

Now, getting to the question of optimal practice length…

It seems to me that being in the gym more than 3 hours at a time is pretty old school. If you ask around these days I think you’ll find that the vast majority of coaches – especially the betters ones – come in under that. Certainly none of the Volleyball Coaching Wizards we’ve interviewed are going 4 hours these days – though some certainly did back in the day. What you hear from them is that they might start the year at 2.5-3 hours, but by the end of the season it’s 1.5-2 hours.

My personal philosophy is that you should only practice as long as you need to get done what you want done. Know what you need to work on. That’s only going to be a couple of things for any given session (at least it shouldn’t be more than that). If you are efficient in structuring your practice and maintaining your focus, you don’t need four hours. In fact, going that long to me sounds like you’re wasting a lot of time.

Efficiency aside, there is the question of how much the players get out of practice after a certain point. Plus, what’s the implications for their long-run fitness and health? Players are less able to learn as they become more fatigued. This includes mental fatigue, which is definitely an issue for long practices. Fatigue also increases injury risk, particularly if there isn’t sufficient rest/recovery.

Finally, I’d bring up match length. How long do your matches typically go? Two hours? Why would you train twice as long as your matches? That doesn’t really make a lot of sense, especially if you do a good job of keeping intensity up.

I would suggest that the teams going 3-4.5 hours are actually not helping themselves. But that’s without seeing exactly what they’re doing in that time. Maybe it’s not all on-court.

Working on out-of-system play

A coaching friend of mine back in England asked me for some ideas on how to work on out-of-system play. What that really comes down to is the first ball element. How do you start the play or rally? He was working with a group of U15 boys, though the concept applies across all ages and genders.

Let’s start by defining what we mean by out-of-system. Broadly speaking, that usually means there are few, if any, attacking options available. Certainly, the quick attack is out. You might only have one hitter you can get the ball to for a real swing – often the OH in 4. For some, out-of-system more narrowly defines a player where the setter can’t take the second ball.

This is something you need to define for yourself – or at least have in mind when planning a game or drill. In the latter case you can just make it so that someone other than the setter takes the second ball. That’s easy enough to do. You can have no setter on the court or make it a rule that someone else takes the second ball.

In the former case you have two options. One is to make the setter play the first ball. The other is to make sure there isn’t a quick attack option available. This can be done by not having any MBs (so just two pin hitters at the net). You can also make sure the first ball won’t be passed/dug well very often, by doing a virus type of thing where the coach throws in a ball that must be played as the 2nd contact (see Increasing player initiation), or by simply putting in a rule that the sets must be high to the pins and/or back row.

An example of the “can’t set quick” approach is the High Ball to Receive game. In that case the first set must be a high ball to the OH, with the rally playing out from there.

Once you have sorted out the first part the out-of-system training equation – how to force them to not be in-system – you can then turn the focus on whatever specific area you feel is most in need of work. In a lot of cases that would be attacking against a big, well-formed block. It’s pretty easy to set that up by adding an extra blocker. You can alternatively have the defensive team working on triple blocking, narrow the attacking zone, or things like that.

Increasing player initiation in games and drills

When a ball need to be entered into a game or drill, how is that being done? I’ll ask that again by way of an example.

Let’s say you’re running the game Baseball, which features a lot of free balls initiated to one side. Do you, as coach, send those free balls to the receiving side? Or instead do you toss a ball to the opposing side and have them send the free ball over to the receivers?

If you’re doing it, I’m guessing you’re thinking about control. You control the tempo and you control where the free balls go. Sound about right?

Certainly there are advantages to that.

There are also disadvantages, however. One of them is probably that the free balls always come from the same area – usually off the court somewhere. Not all that realistic.

The other is that is you’re the one doing the free balling you take the opportunity for learning and development away from the players who could be doing it instead. The free ballers can be learning where they should be trying to target the ball and otherwise how they can make things challenging for the other team.

You get two benefits this way. The players become better at sending free balls over if they have to do it and the receiving team gets more realistic balls coming at them.

Plus, you can still control the tempo of the game. You still need to feed the ball in, after all. It’s just to a different side. And of course you can put the free ballers in any kind of situation you like.

Where can you make a shift?
Think about other games and drills where the ball needs to be initiated from the sideline. I can think of a few. Bingo-Bango-Bongo comes immediately to mind as it is like Baseball in terms of the free balls.

There’s also 22 v 22. That’s a wash drill which features a second ball initiated to the winners the first rally. I personally have usually done that by way of a standing ball “attacked” at them. Depending on what you want to do, though, it would be easy enough to toss an attackable ball to the losing side for them to hit over. More realistic than a standing ball from the coach, right?

Give it some thought. Shifting the initiation like that adds a developmental layer.

Shifting from cooperative to competitive

I have liked to use cooperative drills like this one, this one, and this one with my teams for a couple of reasons. One is that they give players a lot of quality – meaning game-like – contacts because rallies are sustained and the ball goes over the net a lot. Another is that they can help train players to make good decisions in situations where less aggressive play is demanded to keep the play going. You can potentially add in a couple other things as well.

The other day at MSU we ran a competitive version of the rotating cooperative cross-court hitting drill. Obviously, instead of having the players keep the rally going, they were looking to win each one. In this variation, points could only be scored actively, not on opponent error. Basically, that means you get a point for a kill or a block, but nothing for an opponent hitting error. At the end of a rally, a new ball was initiated by a coach (over the net) to the team that won (whether they earned a point or not).

The team played 4 games to eight points – 4 vs 4, 4 vs 2, 2 vs 2, 2 vs. 4.

On the face of it, this might be a nice way to work on cross-court defense and things like that. At one point, though, I was tempted to call a time out and see if I could get the hitters to think about the easiest way to score.

Have you figured out what that would be?

Consider this. You have one blocker in position 2. You have defenders in 4, 5, and 6 basically covering half the court. That leaves half the court wide open. Yes, it’s technically out of bounds. But if you can tick the ball off the block …

If the players were to get smart enough to realize this, then the drill/game kind of falls apart – at least from the perspective of wanting lots of touches from more sustained rallies. On the other hand, it could be an interesting exercise in getting hitters thinking outside the box and working the block.

My broad point in all this – like using other scoring systems and/or bonus points – is that you definitely need to make sure you think about the potential implications involved. Specifically, what might the scoring incentivize above and beyond the basic level?

Just something to consider in your planning.

You don’t need a new drill

“Are there any drills that you do to help with your blockers timing?”

“Any drills to help my middle not approach too close to the net when she hits?”

“Does anyone have a favorite drill that teaches top spin serving?”

These are just some of the examples of the types of queries you will often find if you spend time in a volleyball coaching forum or discussion group. In some cases you’ve got a coach looking for a new idea to shake things up in their training. Too often, though, they reflect what to me seems like a “give me a pill to cure what ails me” type of mindset.

If you find yourself wanting a new drill to “fix” something a player or a team is having a problem with, stop for a minute and think about things. Chances are, you don’t need a new drill. The ones you have will do just fine.

Let me take the first example above having to do with block timing. Ultimately, the player needs to learn to time their jump to the hitter’s attack. How do you do that? You practice blocking against hitters. There’s really no other way to do it. So how do you get blockers going up against live hitters? Run any game or drill where there’s living hitting and blocking.

More about focus and feedback than activity

It’s not the activity, as long as it has the blockers facing hitters. It’s about the coaching cues and the focus. Any game or drill that features the skill you want to improve can be used so long as the attention is being given to what you want to work on in that instance.

It’s also about the feedback. In fact, that is probably the biggest consideration. This is part of what I talked about in the Fixing bad passing mechanics post. In some cases the feedback is inherent in the activity – missed hit, service error, bad pass, etc. In many cases specific feedback in the form of video and/or coach observation is required.

When you think in terms of giving a player/team opportunities to execute the skill or tactic you want to develop, with specific focus, and being able to provide meaningful feedback you’ll realize there are lots and lots of options.

Want to work on serving? Do something that includes serving. Want to working on serve reception? Do something that has passers receiving balls from servers. Want to work on hitter transition? Do something that requires players to attack after having blocked, passed, or defended.

It’s really that simple. A new drill or game isn’t going to change the primary needs of focus, cues, and feedback.

What if you’re not coaching “the game”?

Over at the Arizona Sidelines Coaching Blog there was a recent post which addressed the subject of doing non-game-like drills. It included a lot of references to videos of activities which would appear to have very little to do with actual volleyball. The leading example was one where a coach was rolling balls and requiring a player to moved to them and roll them back. I’ve actually seen a variation of this drill run. The author said the following:

“Motor learning science is adamant about Game-Like Reps in practice; better skill acquisition, better transfer and better retention. Chasing rolling balls across the floor while 10 girls stand and watch doesn’t come up a whole lot in the game. So why?”

Now, I am very much in line with the philosophy of making things as game-like as we possibly can in training. Just the other day I had a go at men’s volleyball players at a recent match for some of what they were doing. Here’s a question, though.

What if we’re not actually training the game at the moment, though?

Let me clarify. In volleyball, as in anything, there are technical skills and there are game skills. Motor learning, as noted above, strongly suggests that skills are best developed in a game-like environment. And I doubt anyone will argue that learning things like reading and decision-making are also best accomplished in a similar fashion.

What about things that are not specific to the sport, though?

I’m not talking about physical stuff here. First off, you can make the case that any strength and conditioning work you do should be directly related to the sport you’re playing. Further, you can also make the case that much of that type of development is best accomplished on the court.

Instead, I’m talking about mental development. I have in mind what might broadly be classified as mental toughness. More specifically, it could include things like dealing with adversity, focusing on the next play and letting mistakes go, and those sorts of things. I know personally these are things I specifically work on with my teams. I’ve talked about ways of doing so in my Training beyond techniques and tactics post.

If mental training is the primary focus of a specific exercise, can we accept deviations from “the game teaches the game”?

Would love to hear your thoughts on the subject.