Tag Archive for advanced

Game: Bingo-Bango-Bongo

Synopsis: Bingo-Bango-Bongo is a 6 vs. 6 transition oriented game which gets players focused on scoring points in a row using a little point/big point type of structure.

Age/Skill Level: This game is suitable for intermediate to advanced players.

Requirements: Two teams of 6, two coaches/players, half a dozen balls.

Execution: Start with two teams of 6 on the court and one coach (or spare player) on the sideline on either side of the net with balls. One coach initiates a free ball across the net and the teams play through a rally. When that rally finishes, the other coach initiates a free ball in the opposite direction. The coaches then continue to alternate.

When a team wins a rally they get Bingo. If they win a second rally after that, it’s Bango. A third rally win in a row produces Bongo. At that point the team with Bongo serves for a point. If they win the service rally they get a point and the teams rotate. If not, the cycle begins again fresh with a free ball to the serving team.

Note, when one team wins a Bingo, the other team resets back to nothing.

Variations:

  • In order to give middle blockers a break, you can flip the teams back to front rather than rotating when a big point is scored. I often do something like 1-4-2-5-3-6.
  • You can rotate/flip both sides on a big point, or just the winning side if you want to maximize time working on weaker rotations.
  • For lower skilled teams (or when you want to move things along more quickly) you can do Bingo-Bango and have Bongo be the big point. In other words, the serve for point would happen after just two rally wins in a row rather than three.
  • This could be done with smaller groups, like 4v4, in a smaller space.

Additional Comments:

  • The coaches should initiate balls as quickly as is safe to do so to keep the tempo high. This forces the players to maintain focus and adds a conditioning element.
  • Any players not involved in the game should be alert to keep balls out of the way so things can move quickly – and no one risks injury.
  • Since this is a free ball initiated game, it offers opportunity to wok on specific free ball plays for teams having advanced offenses.
  • Coach should make sure the team not receiving the free ball is quickly getting to defensive base as the ball is being initiated.
  • While playing the game with smaller groups like 4v4 would limit the ability to working on full-team free ball offense, there would still be the opportunity to work on elements of it. For example, the setter and middle hitter could work on first tempo balls.

Drill: The Belly Drill

Synopsis: The Belly Drill is a game-play based volleyball drill which develops scrappy play and commitment to keeping the ball off the floor. It also challenges players to problem solve in the manner of “How can we get out of this drill?”

Age/Skill Level: This is a drill which can be used with all age groups and skill levels.

Requirements: A full court, enough players to be divided into 3 groups, and a supply of balls

Execution: Start by dividing your squad into teams of 3. Two teams start on the court, one on each side of the net, with the remainder waiting on the side. One of the teams starts the drill on their stomachs. Slap the ball, which is the signal for the team on the floor to get up. Then initiate the ball to that team and let the two teams play through a rally. Whichever team loses the rally goes to the floor while the winners are replaced by a waiting group.

Variations:

  • Use different ways of initiating the ball to adapt to the level of your team and what you want to work on. For example, you can initiate balls very quickly after the slap and/or use hard driven balls or tips and tosses to open court areas to challenge a more advanced group while you can go slower and use underhand lobbed balls for a less advanced or younger group.
  • The standard set-up is to use 3 players on a full court, but that can be adjusted. Additional players can be added for lower level groups. Working with a smaller court is also an option, either for lower level teams or to increase the length of rallies (and thereby touches).
  • You can set contact rules such as each player much touch the ball once to encourage communication and anticipation, or only allowing two contacts to work on scramble play.
  • You can run the drill for a fixed amount of time, until you think the players are too tired to carry on, or until some goal is reached (X number of kills, for example).

Additional Comments:

  • The question often comes up “Why not have the winners stay on rather than the losers?” The replay is generally quite obvious once someone has gone through the drill, especially when one team gets stuck on the court and has to fight hard to win a rally to get out.
  • If you have sweaty players, have them go into the down position of a push-up rather than all the way down on their stomachs to avoid leaving slippery patches on the floor.
  • The players not on the court should be alert to stray balls, making sure they stay clear of players on the court.